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Solutions for Companies and Research Institutions

Our courses and apps are available in annual subscriptions designed for professional use in various fields: clinical, organizational, sports, educational, correctional, wellness, and scientific.


 Health Companies
Annual or multi-year subscription per device
Subscription addressed to the organization
Valid for use in a business context


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  • Virtual Reality Experiences Augmented Wellbeing, Augmented Psychology, Augmented Situations, Augmented Exposure, Augmented Performance
  •  Unlimited sessions during the subscription period
  • Immersive Virtual Reality experiences for Meta Quest headsets with environmental effects, soundtrack (optional), and voice guidance (optional)
  • 2D experiences accessible via browser with environmental effects, soundtrack, and voice guidance
  • Audio experiences in mp3 format only with ambient effects, soundtrack, and voice guidance
  •  Pre-experience preparation audio: 3
  •  Post-experience output audio: 1
  •  Browser management of Virtual Reality apps
  • Uploading one's voice in Virtual Reality experiences
  •  Nested immersive experiences, with options that activate specific multimedia content based on user choices
  •  App Documentation
  •  Digital documentation on Virtual Reality experiences
  •  Meta Quest Virtual Reality Headset on loan for the entire subscription period
  •  Virtual Reality headset accessories: strap, headphones, case
  •  Biosensor for monitoring cardiac parameters
  •  Installation, configuration, and shipping of hardware equipment
  • Email support
  •  Telephone assistance
Other Companies
Annual subscription per device with a subscription registered to the organization or pricing tailored to a specific intervention


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  • Virtual Reality experiences specific to the field (organizational: Augmented Corporate; sports: Augmented Wellbeing and Performance; educational: Augmented Wellbeing, Situations, and Performance; wellbeing: Augmented Wellbeing)
  •  Unlimited sessions during the subscription period
  • Immersive Virtual Reality experiences for Meta Quest headsets with environmental effects, soundtrack (optional), and voice guidance (optional)
  • 2D experiences accessible via browser with environmental effects, soundtrack, and voice guidance
  • Experiences in audio format only mp3 with ambient effects, soundtrack, and voice guidance
  •  Pre-experience preparation audio: 3
  •  Post-experience output audio: 1
  •  Browser management of Virtual Reality apps
  • Uploading one's voice in Virtual Reality experiences
  •  Nested immersive experiences, with options that activate specific multimedia content based on user choices
  •  App Documentation
  • Digital documentation on Virtual Reality experiences
  •  Meta Quest Virtual Reality Headset on loan for the entire subscription period
  •  Virtual Reality headset accessories: strap, headphones, case
  •  Biosensore per il monitoraggio del parametro cardiaco
  •  Installation, configuration, and shipping of hardware equipment
  • Email support
  • Telephone assistance
Research Entity
Customized subscription for device
Subscription addressed to the University/Entity
Valid only in training or research contexts

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  • This type of service is typically very different from other standards because it follows tailored research projects, built to measure based on the scientific and educational objectives shared with the University or Research Institution.

    The approach is focused on the co-design of innovative pathways, with particular attention to the validation of protocols, the measurement of outcomes, and the integration with academic and experimental activities.

    In parallel, it is possible to activate licensing arrangements dedicated to Psychology Departments for the use of our immersive experiences for psychoeducational purposes, within university courses or workshops aimed at exploring the potential of immersive psychotechnologies in various contexts of psychological training (clinical, organizational, sports, educational, wellbeing,...).

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