AUGMENTED CORPORATE
Virtual Realities for the Development of Soft Skills
These virtual reality experiences are divided into two main areas. In the first, they are used for stress management interventions, aimed at improving individual psychological well-being in the workplace and fostering a positive corporate climate with significant impacts on productivity and talent retention. In the second, they support change management interventions focused on the development of personal and team skills, in order to harmonize communication styles and enhance soft skills, including conflict management, leadership, motivation, self-efficacy, resilience, and empathy. These tools are ideal for organizational and work psychologists, business coaches, and professional trainers, who can integrate them into their programs for client companies, enriching training with high-impact experiential solutions.
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Below are the teasers for the experiences currently available.
Stress Management Experiences
The Secret Garden
In this Virtual Reality experience, you calmly walk through a zen garden designed to promote relaxation, centering, and stress reduction, until you reach a protected space of inner peace.
The Beach at Sunset
In this Virtual Reality experience, you walk along a light sandy beach, gradually moving through the phases of the day until night, in a setting designed to promote mental relaxation, emotional balance, and psychophysical recovery.
The Waterfall in the Prairie
In this Virtual Reality experience, you walk along a mountain path, accompanied by a stream and crossing wide green meadows, to promote mental regeneration, focus, and a sense of balance.
Change Management Experiences
The Tree and the Shoots
L’obiettivo di questa esperienza immersiva è trattare l’argomento del senso di inadeguatezza e di fragilità che talvolta si sperimenta sul posto di lavoro.
Soft skills considered: self-esteem and self-confidence, flexibility and adaptability, initiative and willingness to learn.
The Desert and the Oasis
The focus of this immersive experience is on the ability to cope with moments of professional solitude that may arise in one's life.
Soft skills considered: autonomy, self-esteem, self-confidence, management of hostile situations, proactivity.
The Sea and the Sailboat
The goal of this immersive experience is conflict management and, in general, the ability to coexist in a productive environment with colleagues.
Soft skills considered: perseverance, results orientation, design skills, stress resistance, ability to handle critical situations, risk management.
The Hero and the Dragon
In this immersive experience, participants work on conflict management and, in general, on the ability to coexist in a productive environment with colleagues.
Soft skills considered: effective communication, assertiveness, negotiation skills, adoption of win-win logic, anger management, diversity management skills.
The Mountain and the Backpack
The main objective of this immersive experience is to assess the critical issues, and therefore the loads and weights that often, even unjustifiably, slow down work, making it more laborious than it should be.
Considered Soft Skills: time management, problem-solving skills, decision-making abilities, organization/prioritization, taking calculated risks, resilience, endurance.
The Black Hole and the Ampoule
In this immersive experience, the focus is on developing the right balance in the workplace, and therefore we will address all those situations that seem to engulf us and from which we think we cannot free ourselves.
Soft skills considered: ability to identify overwhelming situations, build effective relationships, manage consuming anxieties, prevention of burnout and workaholism.
The Ice Cave and the Heart
The theme addressed in this immersive experience is the importance of building effective relationships with the people who work with or for us, or who spend most of their day with us in the same spaces.
Soft skills considered: empathy, emotional intelligence, active listening, proactive communication, honesty/integrity, willingness to negotiate, awareness of the importance of a good corporate climate.
The River and the Leaf
This immersive experience initiates a reflection on our ability to recognize our mistakes, learn from them, and react in order to move forward.
Soft skills considered: resilience, acceptance of failures, optimism/positivity, valuing feedback, initiative, proactivity.
The House in the Fog
The focus of this immersive experience is the theme of "Diversity & Inclusion" and, in general, the relationships with the "other" from us.
Soft skills considered: self-awareness, empathy, emotional intelligence, willingness to engage in interpersonal relationships, flexibility, inclusive communication, ability to step out of the comfort zone, acceptance of the new.
Areas and Recipients
The Virtual Reality experiences from Augmented Corporate allow training professionals to offer their client companies highly effective and innovative training. Thanks to a multisensory engagement, they promote a high level of engagement and improve communication within work teams, creating a fertile ground for interventions aimed at well-being and increased productivity. They can be adopted in any business context, from the smallest enterprises to large organizations.

Work and Organizational Psychologists

Business Coach

Trainers

Training Company

Corporate Human Resources Managers

Corporate Training Managers
Usage Protocol of the
Stress Management
Through 5 phases that are detailed in our courses, it is possible to implement an intervention in the company that, through the use of immersive experiences in Virtual Reality, reduces work-related stress. This is a typical intervention that is carried out in a one-to-one coaching approach.
Choose between asynchronous online courses and in-person courses.

Usage Protocol of
Change Management
This ideal protocol for group interventions in the classroom (one-to-many) includes up to 9 sessions that support the development of key soft skills. The various structured sessions consist of exercises, games, and immersive experiences in virtual reality created specifically for the theme.
Choose between asynchronous online courses and in-person courses.

The Scientific Research
The Virtual Reality experiences of Augmented Corporate have been designed based on the latest frontiers of neuroscientific research.
The scientific literature on this method boasts publications in both Stress Management and Change Management.

Why Virtual Reality
Virtual Reality can reproduce artificial scenarios with great realism, providing the sensation of being in another world through the simultaneous engagement of multiple sensory channels, generating a multisensory experience. This effect creates a sort of "hacking" of the brain that, deceived by very realistic perceptual stimuli, activates the cortical areas as it does in the physical world. Literature shows that a multisensory approach – which stimulates not only the language centers, as in traditional training, but also the visual, kinesthetic, auditory, and vestibular ones – promotes greater integration of concepts and deeper processing.
Why Augmented Corporate?
Our immersive experiences in Virtual Reality of Augmented Corporate are short films in 3D/360 format conceived, developed, and produced by a multifunctional team made up of Work and Organizational Psychologists, Business Coaches, Developers, Art Designers, Visual and Musical Artists. No detail is left to chance, as every frame has been carefully crafted with the aim of reducing work-related stress in the case of Stress Management interventions or developing transversal skills (Soft Skills) in the case of Change Management interventions.
Supported Virtual Reality Headsets, Available Languages and Formats
The experiences of Augmented Corporate are currently available in immersive Virtual Reality for Meta Quest Virtual Reality headsets.
These experiences last about 10 minutes and are currently available in Italian (it is possible to arrange for any additional language by requesting a specific quote).
BECOME periodically releases new virtual reality experiences of this type, making them available to professionals and organizations that have a valid subscription.
