AUGMENTED PERFORMANCE
Virtual Realities for Biofeedback
These virtual reality experiences represent a new type of immersive and engaging mental training, designed to enable users to enhance their emotional management through biofeedback exercises. Interaction with biosensors triggers active learning aimed at greater focus of attention and better bodily mastery of the heart rate parameter – a fundamental component of emotional regulation. These tools, which can be integrated into professional practice in clinical, educational, and sports settings, allow for the structuring of biofeedback exercises on heart rate, increasing body awareness and helping individuals learn to regulate their heart response in stressful or tense situations.
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Below are the teasers for the experiences currently available and those in development.

The Volcano in Eruption

The Ocean in Storm

The Soccer Stadium

The Fog in the City
Work-in-Progress
Areas and Recipients
These interactive Virtual Reality experiences can assist professionals experienced in biofeedback (psychologists, psychotherapists, doctors, physiologists, or other specialized healthcare providers) in guiding patients through processes of bodily and emotional regulation. These technologies represent an innovative tool to promote body awareness and emotional regulation in various therapeutic, educational, work, and sports settings.

Private Studies of Psychology and Psychotherapy, Associated Clinical Centers

Health Companies, Hospitals, and Private Clinics

Companies

Schools

Sports Clubs

Universities and Research Institutions
Usage protocols
The Virtual Reality Augmented Biofeedback protocol allows a trained healthcare professional to administer Augmented Performance experiences to patients/users. This tool extends biofeedback interventions through Virtual Reality scenarios that change based on the heart rate detected in real-time by one of the supported biosensors and transmitted to the digital natural environments that evolve through a series of predefined levels.

The Scientific Research
Augmented Performance has been conceived based on the latest frontiers of neuroscientific research.
The scientific literature on biofeedback interventions is very extensive and has demonstrated effective results in various types of treatments, both clinical and non-clinical.

Supported Virtual Reality Headsets, Available Languages and Formats
The Augmented Performance experiences are currently available in the following formats:
• Immersive Virtual Reality for Meta Quest Virtual Reality headsets with one of the supported smartwatches featuring a biosensor for heart rate.
These experiences are interactive and currently available in Italian, English, Brazilian Portuguese, and Spanish (any additional language can be arranged by requesting a specific quote).
BECOME periodically releases new virtual reality experiences of this type, making them available to professionals and organizations that have a valid subscription.
